How to Read the FPL ICT Index: Influence, Creativity and Threat Explained Step by Step
The FPL ICT Index is a Fantasy Premier League statistic that condenses match-event data into three scores, Influence, Creativity and Threat, then combines them into one overall figure. It is best read against players in the same position and does not predict points. Fixtures, lineups and match stats on RubiScore help test what a high score actually means.
What Is the FPL ICT Index?
According to the Premier League's own explainer, the ICT Index is a football statistical index developed specifically to give a verdict on a player as an FPL asset. It uses match-event data to produce a single score for each of three areas, and the three scores combine into an overall ICT Index figure. The explainer says the index condenses more than 40 match event statistics into four distinct scores.
Three points frame everything that follows:
- It describes, it does not award. The index never adds a point to a squad. Points come from the official scoring table, and bonus points come from the separate Bonus Points System. The two can disagree: one Scout match report from 2016 showed a midfielder with two assists topping the ICT Index for that match while missing out on bonus points.
- It is an index, not a unit. The official explainer does not publish the formula or the weights, so a score has no meaning on its own. It only means something next to other players' scores.
- It is relative. The Premier League describes the overall score as a view on a player as an FPL asset, especially relative to others in the same position.
The explainer places the figures on each player's information screen behind the "i" icon, as a filter on the Transfers page and in the Statistics tables. Screen layouts change, so look for the index there rather than relying on a fixed menu path.
Before reading any number, check who is actually playing. Lineups, recent matches and fixtures are listed at https://rubiscore.com, and the squad news is worth confirming before every deadline.
What Do Influence, Creativity and Threat Each Measure?
The three components answer different questions. In the Premier League's wording, summarised:
- Influence: the degree to which a player has made an impact on a single match or across a season. It counts events and actions that could directly or indirectly affect the outcome. At the top level these are decisive actions such as goals and assists, but it also processes significant defensive actions to assess defenders and goalkeepers.
- Creativity: how well a player produces goalscoring opportunities for others. The explainer calls it a guide to the players most likely to supply assists. It considers the frequency of passing and crossing, plus pitch location and the quality of the final ball.
- Threat: a player's threat on goal, used to gauge who is most likely to score. Attempts are the key action, but the index also looks at pitch location and gives greater weight to actions regarded as the best chances to score.
This is why the overall figure should never be read alone. Two players can share the same overall score for different reasons. A hypothetical wing-back with high Creativity and low Threat is an assist profile. A hypothetical striker with the reverse is a goals profile. The overall number hides that difference, and the components reveal it.
What the ICT Index Leaves Out
Because it is built from match events, the index holds no information on several things that decide FPL outcomes:
- Future minutes. It records what a player did, not whether he will start next week.
- Fixtures. Nothing in it knows the next opponent, home or away, or a double Gameweek.
- Price. A premium and a budget player can post similar scores. Only the price shows which is cheaper to own.
- Role changes. Crossing and passing frequency feed Creativity, so a player on corners and free kicks can score well. The index cannot tell whether that duty will continue.
- The points table. The index is built around factors known to produce FPL points, but it is not the scoring table, and scoring rules can change between seasons.
Step 1: Check Minutes First
The index builds up as a player plays, so a season total partly reflects time on the pitch. Before reading any component, confirm that the player starts, how often he finishes matches and whether a returning or competing player threatens his place.
A strong score from a player who has lost his starting role describes the past, not the next Gameweek. Substitute appearances and rotation can leave a high rate sitting on a very small sample.
Step 2: Read the Three Components Separately
Open Influence, Creativity and Threat before looking at the overall index, then match each to the way the position scores.
- Forwards: Threat is the component tied to goals, so it carries most weight. Creativity adds assist potential.
- Midfielders: all three can matter. A high Threat score suggests a scorer, a high Creativity score suggests an assist supplier.
- Defenders and goalkeepers: Influence is where significant defensive actions are processed. For an attacking full-back, Creativity from crossing shows an attacking route as well.
Step 3: Compare Within the Same Position
The Premier League frames the overall score relative to players in the same position. Positions also generate very different event volumes: goalkeepers rarely take attempts and forwards rarely clear the ball. A goalkeeper's score next to a forward's says nothing about which is the better asset.
Sort and filter by one position at a time, then compare each candidate with peers at a similar price. Comparing across positions produces rankings that look precise and mean little.
Step 4: Read Per-90 and Per-Price Figures, Not Totals
Totals reward players who have simply played more. To compare rates, divide the score by minutes played and multiply by 90. To compare value, divide that rate by price in £m. Both can be worked out by hand.
A hypothetical example, with invented numbers:
- Midfielder A: an ICT Index total of 40.0 after 800 minutes, priced at £8.0m.
- Midfielder B: an ICT Index total of 27.0 after 450 minutes, priced at £5.0m.
Totals favour A. Per 90 minutes, A averages 4.5 and B averages 5.4. Divided by price, A returns about 0.56 per £m and B about 1.08.
Treat the per-price figure with care, because cheaper players almost always look better on it. Use it within a price band, not to rank the whole pool.
Step 5: Cross-Check With Underlying Numbers
The components are summaries, so check them against the numbers that feed them. The Premier League's own ICT analysis articles pair the index with shots inside the penalty area, big chances, chances created and crosses.
- Threat: compare with shots in the box, shots on target and xG.
- Creativity: compare with key passes, chances created, crosses and xA.
- Role: check whether the player takes corners, free kicks or penalties.
Lineups and match statistics on RubiScore give a view of the starts, shots and passing behind a given score. If the index and the underlying numbers disagree, such as high Creativity with few chances created, find the reason before acting.
Step 6: Look at the Sample Window
A score over one or two matches swings widely. Several of the Premier League's early-season ICT articles reviewed only the first four Gameweeks, a short window that one or two games can dominate.
Compare a recent run of several Gameweeks with the season to date. A player who ranks well in both has a stable profile. A player who ranks well only in the latest match has had a spike, and spikes often fade.
Step 7: Combine With Fixtures and Price
The index says nothing about what comes next, so add the schedule last. The official Fixture Difficulty Rating gives a quick first pass on the next five or six Gameweeks, and the Scout's ICT analysis articles routinely pair an index reading with the upcoming run.
Then add price. A strong component profile, secure minutes, a favourable run and a fair price make a case. If one of the four is missing, treat it as a flag rather than a reason to buy.
What Are the Common Mistakes?
- Treating ICT as expected points. The index measures involvement in events that tend to produce points. It does not convert them into points for any position or opponent.
- Comparing across positions. The overall score is framed for comparison among players in the same position.
- Over-weighting one match. One high-event match can lift a season total. Check how the score is spread across Gameweeks.
- Ignoring rotation. A high rate over few minutes can vanish once a player starts regularly, and a high total can belong to a player who no longer plays.
- Reading only the overall number. Two equal totals can hide a goal profile and an assist profile.
- Expecting the index to explain bonus points. The Bonus Points System ranks players with its own list of actions, so the two tables can differ.
Checklist Before Acting on an ICT Reading
- The player starts regularly, and no competitor or returning player threatens his place.
- Influence, Creativity and Threat have been read separately, not only the overall index.
- The comparison is with players in the same position and a similar price.
- Rates per 90 minutes and per £m have been calculated, not just totals.
- The components agree with shots, chances created, xG, xA and set-piece duties.
- A recent run of Gameweeks and the season to date point the same way.
- The next five or six fixtures and the price have been checked.
The ICT Index is a useful way to sort a crowded player list. It is a ranking aid, and the decision still depends on minutes, fixtures and price.